An Introduction to Programming with Mathematica

€ 74,00
+ € 6,99 Shipping

An Introduction to Programming with Mathematica

  • Brand: Unbranded
Sold by:

An Introduction to Programming with Mathematica

  • Brand: Unbranded

€ 74,00

In stock
+ € 6,99 Shipping

14-Day Returns Policy

Sold by:

€ 74,00

In stock
+ € 6,99 Shipping

14-Day Returns Policy

Payment methods:

Description

An Introduction to Programming with Mathematica

1 Preliminaries. - 1. 1 Introduction. - 1. 2 Using Mathematica. - 1. 3 The Mathematica Language. - 1. 4 The Mathematica Interface. - 2 A Brief Overview of Mathematica. - 2. 1 Numerical and Symbolic Computations. - 2. 2 Functions. - 2. 3 Graphics. - 2. 4 Representation of Data. - 2. 5 Programming. - 3 List Manipulation. - 3. 1 Introduction. - 3. 2 Creating and Measuring Lists. - 3. 3 Working With the Elements of a List. - 3. 4 Working with Several Lists. - 3. 5 Higher-Order Functions. - 3. 6 Applying Functions to Lists Repeatedly. - 3. 7 Strings and Characters. - 4 Functions. - 4. 1 Introduction. - 4. 2 Programs as Functions. - 4. 3 User-Defined Functions. - 4. 4 Auxiliary Functions. - 4. 5 Anonymous Functions. - 4. 6 One-Liners. - 5 Evaluation of Expressions. - 5. 1 Introduction. - 5. 2 Creating Rewrite Rules. - 5. 3 Expressions. - 5. 4 Patterns. - 5. 5 Term Rewriting. - 5. 6 Transformation Rules. - 6 Conditional Function Definitions. - 6. 1 Introduction. - 6. 2 Conditional Functions. - 6. 3 ExampleClassifying Points. - 7 Recursion. - 7. 1 Fibonacci Numbers. - 7. 2 List Functions. - 7. 3 Thinking Recursively. - 7. 4 Recursion and Symbolic Computations. - 7. 5 Gaussian Elimination. - 7. 6 Trees. - 7. 7 Dynamic Programming. - 7. 8 Higher-Order Functions and Recursion. - 7. 9 Debugging. - 8 Iteration. - 8. 1 Newtons Method. - 8. 2 Vectors and Matrices. - 8. 3 Passing Arrays to Functions. - 8. 4 Gaussian Elimination Revisited. - 9 Numerics. - 9. 1 Types of Numbers. - 9. 2 Random Numbers. - 9. 3 Precision and Accuracy. - 9. 4 Numerical Computations. - 10 Graphics Programming. - 10. 1 Graphics Primitives. - 10. 2 Graphics Directives and Options. - 10. 3 Built-in Graphics Functions. - 10. 4 Graphics Programming. - 10. 5 Sound. - 11 Applications. - 11. 1 The Random Walk. - 11. 2 The Game of Life. - 11. 3 Implementing Languages. - 12 Contexts and Packages. - 12. 1 Introduction. - 12. 2 UsingPackages. - 12. 3 Contexts. - 12. 4 Packages. - 12. 5 Avoiding Name Collisions. - 12. 6 The BaseConvert Package. - 12. 7 The RandomWalks Package. - References. Language: English
  • Brand: Unbranded
  • Category: Computing & Internet
  • Artist: Richard J. Gaylord
  • Format: Paperback
  • Language: English
  • Publication Date: 2011/09/28
  • Publisher / Label: Springer
  • Number of Pages: 452
  • Fruugo ID: 337901041-741560433
  • ISBN: 9781461275022

Delivery & Returns

Dispatched within 6 days

  • STANDARD: € 6,99 - Delivery between Mon 12 January 2026–Tue 13 January 2026

Shipping from United Kingdom.

We do our best to ensure that the products that you order are delivered to you in full and according to your specifications. However, should you receive an incomplete order, or items different from the ones you ordered, or there is some other reason why you are not satisfied with the order, you may return the order, or any products included in the order, and receive a full refund for the items. View full return policy